Introduce your team properly Share your team’s background so that a publisher could get to know you better. Where are you are based? How many people are there in your team? What’s your team’s structure (number of devs, designers etc.)? How long have you been working in game industry? There are some studios that have […]
Read moreBlog
5 UA Tips for Hyper-Casual Titles
Try Different Networks Most HC (hyper-casual) publishers use Facebook as their main testing platform, but do not be afraid to try new networks. Say, this year Tiktok was the main driver for the HC industry. This makes us think that it’s also another ground for testing your prototype. Play with Your Creatives Find the right […]
Read more5 Tips for Hyper-Casual Creatives
Opening is Key First 1-5 secs are vital. A creative can usually be between 15-30 secs long so there’s a lot to fit in and not a lot of time to fit it all in. You need to grab the user’s attention, you need to show off your game and you need to make the […]
Read more